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This turned out to be the final minigame for Lunar Quest. This game takes the skills and knowledge acquired from the AgBot Training game and puts them to the test in what is arguably the most entertaining and visually appealing game of the series. The point of the game is to plant seeds and then fertilize the plants that sprout from them with a robot that shoots projectiles of your choosing. To win, the player would need to successfully grow 56 plants without running out of projectiles or being overcome by the "evil moon weeds".

This game was particularly interesting to make because it was the first time that I had to serious consider the raw computing power of Flash and how well it might work on slower machines. This game could use a bit of computational speed tweaking but it generally runs quite well inside a 3D MMOG...